Demons in Disguise

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Demons In Disguise Travian Alliance on Server 4


    Rules of Travian game.

    Admin
    Admin
    Admin


    Number of posts : 7
    Location Quadrant: : -N/A-
    Experience in Travian: : Warlock
    Position in alliance: : Administrator to All
    Registration date : 2009-01-20

    Rules of Travian game. Empty Rules of Travian game.

    Post by Admin Tue Jan 20, 2009 8:27 am

    §1 Players and Accounts
    Each player may only own and play one account per server.

    §1.1 Password
    The password is the proof of ownership of an account. If you give away your password, you also give away your account. Both the giver and the receiver of the password must follow rule §1. Password transfer is therefore, with the exception of account trades, against the rules. For password transfers, the old owner of the account must send an e-mail to admin@travian.co.uk from the address used to register with the server, user name, and the e-mail address of the new owner.

    §1.2 Sitting
    Each player has the ability to appoint two sitters to watch their account in his/her absence. Sitting includes only the maintenance of the account, so attacks with Rams, Catapults, Senators, and Chiefs are not allowed by sitters. There are no reparations for losses which were caused by sitters as each player is responsible for his sitters. For restrictions on resource transfers between sitters and sittees, see §2.

    §1.3 Same Computer Usage

    If more than one player plays from one computer, both accounts must be registered under "Same Computer Usage" in the account preferences. For restrictions on resource transfers between players who use the same computer, see §2.

    §2 Resource Transfers and Pushing
    An account must always be played with its own benefit in mind and may not exist for the use or benefit of another account.

    §2.1 Acceptable Resource Transfers
    The one-way transfer of resources between players ("Pushing") is against the rules. Smaller players may send an hour's worth of production per day; larger players may send smaller players up to three hours' production per day. (One hour's worth of production consists of the net sum total of all resources in all villages, plus the upkeep of troops.) This applies to tributes, embassy upgrades, purchases of troops, etc. Players are allowed to transfer wheat to keep their troops fed when they are acting as reinforcements in another village.

    §2.1.1 Acceptable Resource Transfers In The Case of Same PC Usage and/or Sitting
    The one-way transfer of resources between players who use the same computer or sitters/sittees is against the rules. In these cases, one hour's worth of production is also not allowed and trades at the market must be done at 1:1.
    The exception is wheat transfers done in cases of defense (only in Travian 3). These wheat transfers may not continue more than three days and must be done seldomly.

    §2.2 Friendly Fire
    It is against the rules to willingly allow resources (Travian 2 and Travian 3) and villages (only Travian 2) to be taken.

    §2.2.1 Raids
    Resources that have been placed in a village for the purpose of being raided away add to the day's total of resources that have been sent via the marketplace (see §2.1).

    §2.2.2a Village Capture (Only Travian 2 Worlds)
    Village conquests count as friendly - and therefore not permitted - if the conquering player sits for, uses the same computer as, or is in the same alliance or allied alliance as the owner of the conquered village (or if one of these three conditions has been the case within three days of the village's capture), and/or if the conquered player/a sitter facilitates the capture by removing defending troops, destruction of defenses, or by demolishing a residence or palace.

    §2.2.2b Village Capture (Only Travian 3 Worlds)

    Villages of players for whom one has sat in the last 14 days or who were listed as sitters/same computer usage in the last 14 days may not be conquered. The rule applies even when the player quits or becomes inactive.

    §3 Use Of Externals
    The use of scripts or bots which automate actions (such as building upgrades or sending troops) or modify the game interface (for example, Grease monkey scripts) are against the rules. The game must be played with an unmodified internet browser. All scripts which excessively tax the server are also forbidden.

    §4 Errors In The Game
    Programming errors, "bugs," should be reported in the forums or to admins immediately. They may not be exploited in order to gain advantages. Abuse can lead to the account being punished.

    §5 Money Transactions
    It is against the rules to buy or sell troops or resources for money. It is also against the rules to exchange actions or services for money. The sale of accounts is forbidden.

    §6 Netiquette
    A conversational tone should be maintained at all times.
    Insults, real-life threats, personal attacks, political statements, and spamming are all against the rules. In-game names, village names, and player and alliance profiles fall under the same rules. Questionable or vulgar drawings, especially due to excessively large profiles, are also against the rules.
    Player names may not imitate names of Multihunters, admins, or other Travian team members. Names which are intended to be perceived as Travian team members may be deleted.
    All types of advertisement not sanctioned by the Travian Team is against the rules. The medium is irrelevant.

    §7 Punishment
    In the event of a rule violation, the Multihunters and admins decide upon the punishment. Possible punishments are: reduction of resource field and building levels, deletion of villages, partial or complete emptying of warehouses, partial or complete deletion of troops, removal from or of an alliance, and deletion of the account.

    §7.1 Replacements
    Resources, buildings, villages, or troops lost during the time of suspension will not be replaced under any circumstances.

    §7.2 Plus
    The player has no right to compensation or replacement of time lost on a Travian Plus account while suspended.
    There is no preference given to Travian Plus accounts regarding the rules, either in time taken to resolve the punishment in the punishment given.

    §7.3 Appeals
    Players may plead their cases to Multihunters via IGM or admins via e-mail (agge@travian.org). Bannings, punishments, and deletions are not to be discussed publicly (for example, through IRC or forums).

    §8 Illegal Logins
    It is against the rules to attempt to gain access to another's account. Violations can lead to permanent banning from the game. The Travian Team will never ask you for your password!

    §9 Instigation and Collaboration

    Inciting, manipulating, encouraging, assisting or conspiring with others to violate any of the Travian Rules is impermissable.

    §10 Deletions
    All rules still apply to players who intend to delete their account or who are already in the deletion phase. In particular, the rules regarding resource transfers (Rule §2) and capture of villages (Travian 2) still apply.

    §11 Rule Changes
    The Travian Team reserves the right to change the rules at any time.

    §12 Corrections In Rules
    If individual enforcement of these rules prove to be ineffective, that does not diminish their validity. The administrators are committed to replacing ineffective regulations with those which can be better enforced. These new rules will be used without delay and in any pending case. This also applies to implicit but unstated gaps in current rules which are meant to be viewed in the spirit of the explicitly stated rules.
    Admin
    Admin
    Admin


    Number of posts : 7
    Location Quadrant: : -N/A-
    Experience in Travian: : Warlock
    Position in alliance: : Administrator to All
    Registration date : 2009-01-20

    Rules of Travian game. Empty Rules on Raiding

    Post by Admin Tue Jan 20, 2009 8:28 am

    Okay guys this is pretty serious and need the following information to be READ and DIGESTED carefully!

    The Travian Forums have been updated with some important information about raiding members of the same alliance if they turn red dot. Punishment could follow.

    Default Friendly Fire
    I've had a request for a clarification of the Friendly Fire rules. Here is the rule for reference:
    Quote:
    # §2.2 Friendly Fire
    It is against the rules to willingly allow resources (Travian 2 and Travian 3) and villages (only Travian 2) to be taken.

    * §2.2.1 Raids
    Resources that have been placed in a village for the purpose of being raided away add to the day's total of resources that have been sent via the marketplace (see §2.1).
    * §2.2.2a Village Capture (Only Travian 2 Worlds)
    Village conquests count as friendly - and therefore not permitted - if the conquering player sits for, uses the same computer as, or is in the same alliance or allied alliance as the owner of the conquered village (or if one of these three conditions has been the case within three days of the village's capture), and/or if the conquered player/a sitter facilitates the capture by removing defending troops, destruction of defenses, or by demolishing a residence or palace.
    * §2.2.2b Village Capture (Only Travian 3 Worlds)
    Villages of players for whom one has sat in the last 14 days or who were listed as sitters/same computer usage in the last 14 days may not be conquered. The rule applies even when the player quits or becomes inactive.
    My understanding is that the following scenarios & activities are ok:

    * Target is alliance member, not sitting, not same CPU usage
    o Raiding for resources if they go inactive (i.e. the target does not remove defenses)
    o Attacking to conquer when they are inactive (target does not remove defense)
    * Target is is sitter/sittee or uses same CPU
    o Raiding/Conquering only after sitting/same CPU usage state has ended for 14 days

    At the moment anyone who raids an alliance member or conquers irrelevant of activity will get punished. Any friendly fire is not permitted. You cannot attack in any way any members of your alliance, of an alliance you are allied to or anyone who has been either witin the last 2 days, if you do it's punishable.

    We are currently waiting on updated rules for ff, but until then any sort of attack against an ally will result in a punishment...

    Raid; usually either an empty warehouse or modest pop drop.

    Conquer; Conquered Village deletion and a lengthy ban/empty warehouse/population reduction or any combination of them.


    Q: ok so does this mean that we can not farm innactives who are in alliances that my alliance may happen to be allies with?
    A: No you can't

    Q: Does this mean that all the alliances that say "If you go red you will be farmed..." are breaking the rules if they carry out their threat?
    A: Yes they are. they need to kick them and leave it 2 days then they can farm all they want.
    You can still attack your NAPs so it sort of makes the alliance option only for true alliances not just NAPs like they are now.

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